The Insanity Begins

June 4, 2007 · Filed Under game dev 

A confluence of events has convinced me that it’s time to cut my teeth at creating a video game. This will require a number of skill sets: game design, graphic design, programming and marketing.

I have done a fair amount of game design recently for work, so I’m pretty confident about being able to come up with a game design. As for graphic design, I have seen some pretty solid examples of it not being as important as game play for basic web games, which was a big concern before now. It’s been awhile since I’ve had a good programming project to sink my teeth into. Marketing will be the least fun aspect, but I have more experience now than I did with past web ventures. Now that the weather is improving, it will be a good excuse to spend early weekend mornings out on the deck!

I started by working up on some design ideas to get the ball rolling. I came up with three, which I called office manager, poker puzzle and space tank. I’ve got many pages of notes, so I’m good there. Then I spent this last weekend working on getting up to speed with ActionScript. A Flash-based game is the most logical to get started with. The syntax of ActionScript is very straight forward, so that should not be a big deal. The time consuming part will be getting familar with the Flash API.

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