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	<title>Comments on: SL Persistent Data Storage</title>
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		<title>By: Troy McLuhan</title>
		<link>http://www.kelticgames.com/index.php/2008/05/13/sl-persistent-data-storage/comment-page-1/#comment-2795</link>
		<dc:creator>Troy McLuhan</dc:creator>
		<pubDate>Fri, 09 Apr 2010 07:09:33 +0000</pubDate>
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		<description>There are a few other places you can store persistent data in SL:

- Color of the prim faces (three floats per face)
- Alpha of the prim faces (one float per face)

These are floats between 0.0 and 1.0 but you can rescale them. Other prim parameters can be used in similar fashion. See llSetPrimitiveParams.</description>
		<content:encoded><![CDATA[<p>There are a few other places you can store persistent data in SL:</p>
<p>- Color of the prim faces (three floats per face)<br />
- Alpha of the prim faces (one float per face)</p>
<p>These are floats between 0.0 and 1.0 but you can rescale them. Other prim parameters can be used in similar fashion. See llSetPrimitiveParams.</p>
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