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	<title>Keltic Games &#187; catch</title>
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		<title>SL LSL Wish List</title>
		<link>http://www.kelticgames.com/index.php/2008/05/06/sl-lsl-wish-list/</link>
		<comments>http://www.kelticgames.com/index.php/2008/05/06/sl-lsl-wish-list/#comments</comments>
		<pubDate>Tue, 06 May 2008 14:13:40 +0000</pubDate>
		<dc:creator>Keltic</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[catch]]></category>
		<category><![CDATA[error handling]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[float]]></category>
		<category><![CDATA[integer]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[lsl]]></category>
		<category><![CDATA[sl]]></category>
		<category><![CDATA[string]]></category>
		<category><![CDATA[try]]></category>

		<guid isPermaLink="false">http://www.kelticgames.com/index.php/2008/05/06/sl-lsl-wish-list/</guid>
		<description><![CDATA[The lack of any type of error handling in Linden Scripting Language (lsl) is a bit frustrating. This could be addressed with the addition of a try/catch or an error event. Type checking would also be nice. This could either be done with individual functions, such as llIsInteger(), llIsVector(), etc. Or a single function could [...]]]></description>
			<content:encoded><![CDATA[<p>The lack of any type of error handling in Linden Scripting Language (lsl) is a bit frustrating. This could be addressed with the addition of a try/catch or an error event.</p>
<p>Type checking would also be nice. This could either be done with individual functions, such as llIsInteger(), llIsVector(), etc. Or a single function could return the type of a variable, such as llGetVariableType(string variableName).</p>
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